PDF Ebook Production Rendering: Design and ImplementationFrom Springer
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Production Rendering: Design and ImplementationFrom Springer
PDF Ebook Production Rendering: Design and ImplementationFrom Springer
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Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines.
Brings together all the skills needed to develop a rendering system.
- Sales Rank: #7184323 in Books
- Published on: 2010-09-02
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .73" w x 6.10" l, .99 pounds
- Binding: Paperback
- 302 pages
From the Back Cover
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.
Key Topics
�A Rendering framework for managing a micro polygon-oriented graphics pipeline
�Problems presented by different types of geometry showing how different surface types can be made ready for shading
�Shading and how it fits into a rendering pipeline
�How to write a good shader compiler
�Ray tracing in a production renderer
�Incorporating global illumination into a renderer
�Gathering surface samples into a final image
�Tips and tricks in rendering
�
About the authors
Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.
Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).
Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.
Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA.
Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis".
Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.
Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.
About the Author
Ian Stephenson is a lecturer in archaeology at the School of Continuing Education at the University of Reading. His previous books for Amberley are Viking Warfare and Viking!. He lives in Reading.
Most helpful customer reviews
7 of 7 people found the following review helpful.
A must for the field
By Luca Fascione
If you are working in the field there is nowadays a lot of literature on how to write a renderer, and everybody has the silver-bullet to solve at last the rendering porblem.
This book thakes you through current technologies and gives you a very clear base on where to start when designing a modern renderer for high quality imagery.
It is as well really useful for all the people who want to do a really good job when using a renderer, making you understand what's going on, and what *should be going on* in your imagery
4 of 4 people found the following review helpful.
Excellent reference if you want to write your own renderer
By Christian Laforte
Production Rendering shows a practical and elegant approach to organize a modern, high-quality renderer. Written by seven experts who each have participated in the recent development of commercial-quality renderers, this book provides a detailed, up-to-date description of the relevant mathematics and algorithms. It is suitable for readers who have learnt and applied some rendering theory, and want to learn more about the internals of their renderer of choice, or want to write their own. Existing rendering experts will also appreciate this book's conciseness and practical insights, which otherwise could only be learnt through years of experience.
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4 of 5 people found the following review helpful.
Note that this book is from 2004, not 2010
By Eric Haines
I won't hurt the rating by voting differently than the other two reviewers - I haven't read it! I wanted to check out this book because Amazon lists it as "1st Edition. edition (November 5, 2010)". It actually came out in 2004. I'm adding this "review" just so others are not fooled by this incorrect date.
For a newer book on production-quality rendering, you might also consider "Physically Based Rendering, Second Edition", which truly is from 2010 (the first edition is from 2004). Stephenson's book is focused on RenderMan, which is beginning to show its age and limitations; "Physically Based Rendering" (PRT) is entirely ray-based, vs. micropolygons (plus rays tacked on, as an extension). If you want to understand RenderMan's algorithms, I suspect "Production Rendering" is the book for you. If I was insane enough to create a production renderer from scratch, I'd write a pure ray tracer as of today, and so would find PRT of more interest.
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